A day with Mochi

My end of studies project. It is a sandbox game in which the player plays a cat who wrecks mayhem in a postcard town.​
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Download the game here.
During this project:
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- I designed an attribute system for interactive objects in the environment.
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- I designed AI behaviors and their routines in the game world.
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- I Implemented the game's menus (settings, map and photo album) using UE5 widget blueprints.
Architect life
A casual architect simulator game. Contains a career mode where the player responds to client projects and must meet specification, and a free mode that allows the player to create their own dream house.
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During this project:
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- I updated and expanded the design documentation, after I joined the team at the end of pre-production.
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- I designed the career mode and all its levels.
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- I organized internal playtests to iterate on the game's levels, balancing, UX/UI and mechanics.

Riverflow
Study project. A calm and slow-paced puzzle and management game where the player must irrigate small sprouts to make their forest grow.
During this project:
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- In pre-production, I took part in the design of the core system and content of the game and wrote the game's documentation.
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- I designed the game's levels.
- I took on the role of producer, organizing both playtests to assure the quality of the game experience and the team's tasks so the development can go smoothly.
MY OTHER PROJECTS

Canyon Trail

Blue Ascension
A level for Human Fall Flat in a mountain and high altitude theme. This level proposes puzzles that exploit the game's physics to put the player in weird and unexpected situations.
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A student project made in a team of 4.
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Available on Steam here.
A level for Portal 2. It focuses on two elements of the game : the bumpers and the light bridges.
This level is made for any type of players, even beginners. It is divided in five parts to go from beginner to advanced difficulty levels.
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A student project made in a team of 5.
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BlueScan
A mobile game made in collaboration with Thales Underwater System to help people discover how anti-submarine defense works and show the roles of the actors and equipment pieces.
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During this project I took part in the design of the different actors (ship, plane, helicopter), their controls and skills, and wrote the design documentation about them.
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A student project made in a team of 19.​

Pirate Academy
A single player pirate-themed party game where the player navigates between islands to collect objects and defeat the final boss.
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During this student project made by a large group of 43 people, my task was to create and implement one of the mini-games of the project.
I was then assigned, with a small team, to rework one of the systems of the game.

Orbit
A 4 players boardgame where the players each control a character floating into the ruins of a space bank and must gather the most money.
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A student project made in a team of 6.

Nahua
A 2D Pixel Art Action Adventure game where the player controls a character that can switch between 3 forms each with skills that work in synergy with each other.
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A student project made in a team of 8.

Bearzerk
A Roguelike prototype with fast-paced and nervous fights where action optimization and placement are the main focus.
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A student project made in a team of 6.
ABOUT ME

I have always liked games for the feeling of freedom they give me. Whether I explore a fictionnal open world, design my own skillset in an RPG or experiment with the systems of a strategy game to create my own narrative. I love games for the immensely entertaining possibilities of discovery and experimentation they allow me to have. They make me feel like I can travel beyond the boundaries of my ordinary life.
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The wish to create games was just a natural next step for me as my passion grew. I want to find new and creative ways to bring these kinds of experience to people, to propose my worlds of discovery and experimentation to others.
This is why I chose the path of Game Designer.


